top of page

BRAYN

How might we use AI to support people to reach a happy, meaningful and productive one hundred year life?​

​

BRAYN is a critical design project that speculates and questions a future where artificial intelligence is being used to monitor children’s attention and engagement levels with a task at hand. The device is able to read basic signals from your brain produced when cells are sending signals to each other using EEG (electroencephalogram). The Al then interprets these signals and displays them in a concise manner. Such applications of AI are already being trialled in different countries around the world, looking to provide teachers and parents with greater control and understanding of when a child is distracted or uninterested in an activity.


The project explores how this technology may be presented from a product and branding design perspective, ironically displaying the device as a utopian solution while clearly outlining its major ethical concerns.

BRAYN: Text
1_edited.jpg

The device sits comfortably around the back of the child’s head, similarly to a headband. In addition to the EEG readings, BRAYN also measures motion and skin temperature — both of which would contribute to understanding the child’s behaviour and general wellbeing.

BRAYN: Text
2.png
BRAYN: Image

Use Case Scenario

BRAYN uses two methods of communication; a colour-changing light, and connectivity to its mobile application. The device reads the child's brain signals, and interprets their response to a particular activity. This allows parents and carers to understand what tasks makes their child happy and what may cause them distress.

3.png
BRAYN: Text

Mobile Application

Within the application, carers are able to monitor their child's activities throughout the day from wherever they are. The app also creates a detailed profile of the child, outlining their key interests and health information. Carers are further equipped with the 'diary' feature, where they can note down observations they have made regarding the child's eating, sleeping and playing patterns — which are then easily shared with other interested parties such a teachers or a friends parents for instance.

4.png
5.png

More Projects

Vision Cover.jpg
Cover 2.1.jpg
Binet Cover.jpg
bottom of page